: Your game's internal build ID to help sort reports. 3. Handling Crashes Gracefully
// In practice, you set up exception handlers: __try { int* p = nullptr; *p = 42; // Intentional crash } __except (SteamAPI_WriteMiniDump(GetExceptionInformation(), EXCEPTION_ACCESS_VIOLATION, 0)) { std::cout << "Minidump written by SteamAPI." << std::endl; }
You can view detailed crash reports and call stacks directly within the Steamworks Partner dashboard .
Do not rely on Steam's handler exclusively. Use SetUnhandledExceptionFilter to catch crashes before Steam does. This allows you to log the exception code (e.g., EXCEPTION_ACCESS_VIOLATION ).