| Mechanic | Before (Build 14022024) | Build 15032024 | Verdict | |----------|------------------------|----------------|---------| | | Uses legacy physics ray | Uses new hitbox scan | Slightly faster, less random | | Card stacking | 16 cards max | Unlimited (dead limit removed) | Exploit risk | | Block particles | 3 effect layers | 1 layer (others dead) | Performance up, visuals down | | Dead state | 2-second respawn delay | Instant respawn if 0xdeadcode active | Testing remnant |
| Component | Observation | |-----------|-------------| | | ~12% smaller than build 14022024 | | Memory pattern on launch | Heap initialized with 0xDEADCODE bytes (debug allocator) | | Mod compatibility | Broken – many mods hooking removed functions crash | | Console commands | New hidden command: deadcode.clean (removes dead objects instantly) | ROUNDS Build 15032024-0xdeadcode
The "Beekeeper" achievement no longer counts EMP damage toward its completion. Understanding the "0xdeadcode" Tag | Mechanic | Before (Build 14022024) | Build
A significant issue with this and other 2024 updates was the "breaking" of long-standing community mods. Because the 2024 updates introduced crossplay and optimization, they altered the core game files, making older mods incompatible. ROUNDS Patches and Updates - SteamDB ROUNDS Patches and Updates - SteamDB Enter
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Confined the cursor to the monitor in exclusive fullscreen and disabled chat for gamepad users. The Modding Conflict