# Unencode if Base64 was used if 'data' in data and isinstance(data['data'], str): decoded = base64.b64decode(data['data']).decode('utf-8') data = json.loads(decoded)
Because the engine relies on JSON (Javascript Object Notation) for data structures, the save file essentially contains a list of variables: $gameActors , $gameParty , $gameSwitches , etc. This makes editing incredibly intuitive. You don't need to hack hex codes; you simply need to find the specific line of text and change the value. Rpg Maker Save Edit
If you want to do it yourself:
Newer engines or encrypted games may not always be compatible with older tools. No Installation: # Unencode if Base64 was used if 'data'