Until Dawn - -world- -proto- __top__
During this period, they continued to build the game as a first-person PS3 exclusive. A full 16-chapter version of this prototype from was recently unearthed by Digital Preservation, showcasing a nearly complete game that looked strikingly like a Telltale title played in first-person. The Transformation to PS4 (2014–2015)
To understand the weight of this topic, we must break down the terminology. Until Dawn -World- -Proto-
Technical limitations of the PS3 (and early PS4 dev kits). Supermassive realized that an open world requires AI persistence—keeping track of the Wendigo, the weather, and the butterfly effect simultaneously. It proved impossible without game-breaking glitches. They pivoted to the "Interactive Drama" format to control pacing and performance capture. During this period, they continued to build the