Prototype 2 Claw Pounce Bug Fix < FRESH >
In the current build of Prototype 2, a bug has been identified with the Claw Pounce ability. When using the Claw Pounce to quickly traverse the environment and close the distance to enemies, the game sometimes fails to register the pounce as a successful attack, resulting in Alex not performing the takedown or visceral kill as expected. This issue disrupts gameplay flow and can lead to frustrating encounters, especially during intense combat scenarios.
: High CPU core counts and high frame rates cause the tutorial script to "skip" the detection of the successful move. Verified Fixes prototype 2 claw pounce bug fix
To address the bug, a multi-faceted approach has been taken: In the current build of Prototype 2, a
: Once the objective is completed and the mission progresses, you can go back to Task Manager and re-enable all cores to restore normal performance. Alternative Fix: Frame Rate and V-Sync : High CPU core counts and high frame
There are inconsistencies in how the game detects collisions during a Claw Pounce. This can lead to situations where the game does not properly identify the target as a valid enemy for a takedown.