War Thunder Bombing Chart Jun 2026

War Thunder bombing charts serve as community-made guides detailing the exact payload needed to destroy a base based on match Battle Rating (BR). Because the game's developer, Gaijin Entertainment, frequently tweaks base health pools, TNT equivalents, and BR brackets, static charts become outdated quickly. 💣 The Gold Standard: LEGION's Loadouts By far the most recommended and actively maintained resource in the community is LEGION's Loadouts . What it is : A massive spreadsheet that breaks down virtually every strike aircraft and bomber in the game. Features : It shows you the most aerodynamically efficient loadouts to take out exactly one or more bases, saving you from carrying dead weight that slows your plane down. Where to find it : You can access it via the official War Thunder forums or check for his periodic update threads directly on the War Thunder Reddit community . 📊 Alternative Options If you are looking for different layouts or modes, consider these alternatives: The Revised War Thunder Ordinance Chart : Created by Pegasus on the forums, this focuses purely on raw TNT calculations for Air Realistic Battles (Air RB). It is designed for players who want to build and calculate their own custom loadouts rather than copying presets. Air Simulator Charts : If you play Simulator Battles (EC), normal charts do not always apply due to different respawn and base mechanics. Players on the WarthunderSim Reddit frequently share specific charts tuned to Sim useful actions and base health. 💡 Core Bombing Rules to Remember If you are playing without a chart on hand, remember these fundamental rules: An actual up-to-date, intuitive, visually pleasing bomb chart

Starting your next air sortie in War Thunder and tired of "guesstimating" how many 500lb bombs it takes to delete a base? You aren't alone. Whether you're flying a Pe-8 or a Wyvern, knowing your payload efficiency is the difference between a winning match and a wasted climb to 5,000 meters. 💣 The "Gold Standard" Bombing Table The community-driven War Thunder Bombing Chart is a must-have tool for every pilot. It calculates exactly how many bombs of a specific type (and weight) you need to destroy a base based on the Battle Rating (BR) of the match. The BR Scaling Factor : Bases get tougher as you move up in BR. A payload that works at 3.0 will barely scratch the paint at 8.0. TNT Equivalent : It’s not just about the weight of the bomb; it’s about the TNT equivalent . For example, German SC500s and American AN-M64s might both be "500lb-ish," but their explosive yields vary significantly. 🚀 Pro-Tips for Efficient Base-Hunting The 10% Rule : In higher-tier Air Realistic Battles (ARB), bases often have a "bleed" effect. If you get the health bar down to about 5-10%, it will often cook off and explode on its own after a few seconds. Save that last bomb for a second base! Keyboard vs. Mouse : If you’re serious about high-altitude bombing, bind your "Drop Bomb Series" key. It allows you to ripple-fire your entire payload in one pass, ensuring you don't over-fly the target while clicking frantically. Check the Map Version : Some maps (like [Operation] Ruhr) have "respawning" bases with different health values than the static bases on older maps. Always check if the chart you are using is updated for the latest major patch (e.g., "Seek & Destroy" or "Alpha Strike"). 📊 Where to find the latest charts? The most reliable charts are maintained on the War Thunder Wiki and specific community Google Sheets that are updated every time Gaijin tweaks base HP. Many players keep these open on a second monitor or a tablet during the climb. Do you have a favorite "Base-Slayer" aircraft, or are you the interceptor hunting the bombers down? for a specific plane or Battle Rating?

The Ultimate Guide to the War Thunder Bombing Chart: Payloads, Targets, and Tactics In the high-stakes skies of War Thunder , air battles are often decided by more than just dogfighting prowess. While securing air superiority is crucial, a single well-placed bomb can end a match in minutes, destroy a heavily camped position, or secure a ticket bleed that dooms the enemy team. However, dropping ordnance effectively is not a matter of luck; it is a science. Enter the War Thunder bombing chart . While not a single, static image found in the game manual, the "bombing chart" refers to the collective knowledge base of payload mechanics, bomb penetration values, and structural integrity of ground units. Understanding this invisible chart is the difference between a pilot who wastes a 1,000 kg bomb on a single truck and a pilot who deletes a heavy tank column with surgical precision. This guide serves as your definitive War Thunder bombing chart, breaking down the math, the targets, and the tactics you need to master ground pounding. Chapter 1: The Mathematics of Destruction Before looking at specific targets, we must understand the raw data. Every bomb in War Thunder operates on a system of damage models rather than simple hit points. This means that splash damage and proximity are just as important as a direct hit. The TNT Equivalent The damage a bomb deals is calculated based on its TNT equivalent mass.

Small Bombs (50kg – 100kg): Effective against soft targets (AAA, trucks, artillery) and lightly armored vehicles. They require direct hits or extremely near misses to kill tanks. Medium Bombs (250kg – 500kg): The sweet spot for fighters and light bombers. A 500kg bomb (like the Soviet FAB-500 or US AN-M64) creates a lethal radius large enough to one-shot medium tanks and destroy light pillboxes with a near miss. Heavy Bombs (1,000kg – 5,000kg): The "city levelers." These are for heavy pillboxes, warships, and tightly clustered tank columns. The blast radius is massive, often destroying targets within a 30–50 meter radius. war thunder bombing chart

The Overkill Principle A common mistake new pilots make is "overkill." Dropping a 2,000 kg bomb (like the German SC1800) on a single M18 Hellcat is a tactical error. That bomb could have wiped out three heavy tanks. A smart pilot consults the mental bombing chart to match the payload to the target:

Light Tank/AAA: 50kg – 100kg. Medium Tank: 250kg (direct hit) or 500kg (near miss). Heavy Tank: 500kg (direct hit) or 1,000kg (near miss). Pillbox/Destroyer: 1,000kg+.

Chapter 2: The Ground Target Hierarchy (The Chart) To truly utilize a bombing chart, you must know the "HP" and armor values of your enemies. Here is a breakdown of common ground targets and the minimum recommended payload to destroy them. 1. Soft Targets (AAA, Artillery, Trucks) War Thunder bombing charts serve as community-made guides

Armor: None / Unarmored. Bomb Requirement: 50kg / 100lb. Strategy: These are low-value targets. Do not waste heavy ordnance here. A single 50kg bomb or a short burst from 20mm cannons is sufficient. However, taking out AAA early protects your team’s fighters.

2. Light Pillboxes

Armor: Moderate concrete. Bomb Requirement: 500kg direct hit, or 1,000kg near miss. What it is : A massive spreadsheet that

In War Thunder , base bombing is one of the most efficient ways to grind Research Points (RP) and Silver Lions (SL), but it is also one of the most confusing mechanics due to ever-shifting "base health" values. To maximize your efficiency, you need to understand that the number of bombs required to destroy a base is not fixed. Instead, it scales based on the match's Battle Rating (BR) bracket and the specific map type. The Core Mechanics of Base Bombing Gaijin overhauled the base bombing system in early 2024, expanding the BR brackets from four to six and increasing the base health at higher tiers. As of 2026, the community-driven LEGION’s Loadouts remains the gold standard for accurate, up-to-date data on how many bombs each specific aircraft needs. Key Factors Influencing Base Health: How to play bombers in 2026? - War Thunder — official forum

The Digital Calculus of Destruction: Why the War Thunder Bombing Chart Matters In the vast arsenal of the online military vehicle combat game War Thunder , few tools are as simultaneously mundane and absolutely critical as the community-made bombing chart. At first glance, it is a simple spreadsheet: a list of aircraft, a list of targets, and a series of numbers indicating the minimal explosive mass required for a kill. Yet, to dismiss it as a mere cheat sheet is to misunderstand its profound role in the game’s ecosystem. The War Thunder bombing chart is not just a reference; it is a testament to the community's demand for technical accuracy, a survival guide for the high-stakes "Base Bombing" meta, and a fascinating bridge between abstract game mechanics and real-world ordnance physics. The Fragmentation of Knowledge: From Patch Notes to Public Database The most striking feature of the bombing chart is that Gaijin Entertainment, the game’s developer, does not officially provide it. Instead, the chart is a constantly updated, crowdsourced artifact born from frustration. In War Thunder , a bomber pilot must fly a slow, lumbering aircraft across a massive map, evade fighters and anti-air fire, and line up a target—only to drop a bomb and see the target remain standing because the pilot chose a 500 kg bomb when a 550 kg threshold was required. This lack of in-game transparency forced the player base to act. Using custom battles, datamining, and the "Protection Analysis" tool (which shows armor and internal modules), dedicated players reverse-engineered the game’s damage model. They discovered that each base has a hidden "health pool" (e.g., 2,500 HP in Arcade mode, variable in Realistic), and each bomb carries a "TNT equivalent" value. The bombing chart synthesizes this data into a simple equation: How many bombs of type X are needed to destroy one base? It transforms an opaque guessing game into a predictable science. The TNT Equivalent: Gameplay vs. Reality A fascinating layer of the bombing chart is its reliance on TNT equivalent—a real-world metric used to compare the yield of different explosives (e.g., RDX, Composition B) to the baseline of pure TNT. War Thunder simulates this with surprising granularity. A US AN-M64 500 lb general-purpose bomb might contain 65% Amatol, yielding roughly 135 kg of TNT equivalent, while a German SC 500 kg bomb might yield a different value. The chart reveals the game’s balancing decisions masquerading as physics. For instance, a pilot might notice that a British 4000 lb "Cookie" blast bomb (historically a weak-case demolition bomb) has a lower TNT equivalent than a specialized US penetration bomb of similar weight. By comparing rows on the chart, players learn the subtle "meta" of each nation's tech tree: Germany focuses on high-explosive filler for sniping bases, while Japan relies on smaller, lighter bombs dropped in precise ripples. The chart turns every bombing run into a cost-benefit analysis—do I carry fewer large bombs for a guaranteed kill, or more small bombs to spread the risk? The Strategic Meta: Efficiency Over Tonnage Perhaps the most practical function of the bombing chart is optimizing the "payload-to-target" ratio. A novice pilot will simply load the heaviest bombs available, which often destroys a single base but wastes massive overkill. A pilot who consults the chart can adopt a "surgical" approach. For example, the chart might show that a specific Soviet base requires 3,000 kg of TNT equivalent. Two 1,500 kg bombs will do the job perfectly, leaving the remaining bomb bays free for a second base or for ground targets. This efficiency is not just about points; it is about survival. In War Thunder , speed and altitude are life. A bomber weighed down by unnecessary ordnance climbs slower and turns more sluggishly. By using the chart to calculate the minimum viable load, a pilot can shed excess weight immediately after takeoff or choose a smaller, more aerodynamic bomb loadout. The chart thus transforms the bomber from a slow, predictable piñata into a lean, fast strategic asset. The Limits of the Spreadsheet: Human Factors However, the bombing chart is not infallible. It represents a perfect, frictionless world where all bombs land exactly on target. It cannot account for the chaos of multiplayer: the fighter that intercepts you at 6,000 meters, the friendly bomber who steals your base with a single 50 kg bomb that leaves it with 1 HP, or the simple fact that bombs dropped from a diving aircraft have different impact angles and dispersion patterns than bombs dropped from level flight. Moreover, the chart constantly evolves. With every major update ("Sons of Attila," "Sky Guardians," etc.), Gaijin rebalances base health, bomb penetration values, and blast radii. A chart from 2023 is obsolete in 2024. This forces the community to be relentlessly active, fostering forums, Discord bots, and Google Sheets documents that are updated within days of a patch. The bombing chart, therefore, is a living document—a crowdsourced heartbeat of the game’s ever-shifting tactical landscape. Conclusion: More Than Just Numbers In conclusion, the War Thunder bombing chart is a remarkable artifact of modern gaming culture. It is a user-generated manual that compensates for the developer’s opacity, a physics textbook that teaches the principles of explosive yield, and a strategic guide that elevates bombing from a blind act of violence to a calculated exercise in resource management. For the uninitiated, it may look like a spreadsheet of arbitrary numbers. For the dedicated bomber pilot, it is the difference between a wasted fifteen-minute flight and a base destroyed, a match won, and the satisfying pop of a target melting into a crater. In the digital calculus of destruction, the bombing chart is the final variable, proving that in War Thunder , knowledge is not just power—it is TNT equivalent.