Microsoft.directx.direct3d Version 1.0.2902 Info

The result was . This was a set of wrappers around the standard DirectX libraries that allowed .NET applications to access Direct3D, DirectInput, and DirectSound.

To run Direct3D 1.0.2902 in accelerated mode, you needed a card that was a "Direct3D driver provider." In 1997, that meant one of a handful of chips: Microsoft.directx.direct3d Version 1.0.2902

To the modern developer, this string might look like an arbitrary build number. To a retro-computing enthusiast, it represents the precise moment Microsoft ended the "Wild West" of DOS graphics and forced the industry toward a unified, though initially clumsy, standard for 3D acceleration. The result was

: The full qualified name is often Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 . To a retro-computing enthusiast, it represents the precise

Have a working copy of build 2902? Contact a digital preservationist. This code must not be lost.

and low-level hardware abstraction within the .NET Framework 1.1–3.5 ecosystem. Steam Community Core Feature: Hardware-Accelerated Managed Rendering