: Full integration of Steam Workshop and community-made expansions, such as the Forager: Evolved collection, which adds solar/lunar panels and advanced industrial machinery.

Previously, Forager ran on a 32-bit architecture. While functional, this placed a hard cap on the amount of memory the game could access. For a game that relies on procedural generation, massive factory builds, and hundreds of moving entities on screen simultaneously, this was a bottleneck. Players with sprawling, end-game bases often encountered crashes or performance dips simply because the game ran out of allocated memory.

The maintainers have also announced that is the foundation for a future Enterprise edition that includes role-based access control (RBAC) and a REST API for querying the asset graph remotely.