Reflex Pe Shaders Verified
Unlike generic post-process shaders, Reflex PE focuses on , HDR tonemapping , and advanced scaling algorithms .
| Feature Category | Specific Capabilities | |----------------|------------------------| | | Shadow mask, aperture grille, scanlines (variable intensity), phosphor bleed, convergence errors. | | LCD / Retro Handheld | Subpixel rendering (RGB stripe, BGR, Delta), screen ghosting, color temperature (warm/cool). | | Scaling / Sharpening | Adaptive sharpening, anti-ringing filters, integer scaling overlays. | | Color Grading | 3D LUT support, per-channel curves, vibrance, selective color correction. | | HDR / Tone Mapping | Reinhard/ACES fit, peak luminance control (for SDR displays simulating HDR). | | Performance | Single-pass pixel shader (PS 3.0+), optimised texture sampling, low VRAM overhead. | Reflex PE Shaders
Reflex PE introduces volumetric clouds and atmospheric fog. Instead of a flat white layer in the sky, clouds have volume and shape. Fog rolls in during rain or near bedrock levels, obscuring vision and adding a sense of mystery to the world. Unlike generic post-process shaders, Reflex PE focuses on